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There is no part of Drakengard that attempts to be welcoming to a player, instead actively trying to make them quit the game. Drakengard is a massive middle finger to this idea. Games remain trapped by this need to give the player exactly what they want. All of these things keep the player entertained. Rewarding new gear, offering collectibles, making a number go up when you kill an enemy. At their heart games are about player gratification. Better hardware, prettier graphics, and more immersive gameplay none of these things change the core of what the medium is. Video games haven’t changed much in the two decades since Drakengard.
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Drakengard seeks to break from the need to gratify the player.
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